Hardcore Early WW2
Ad Astra
Sortie: 03.12.2025 - 23:04 In Flight
pilot: Player-204915
Back to sorties list
23:04:05
respawn
23:04:06
takeoff
23:05:09
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:05:09
was damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
AI
Bristol turret
23:06:03
damaged - 0.1%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:06:03
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:06:05
damaged - 0.9%
6 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:06:05
damaged - 0.1%
Bristol F2B (F.III)
23:07:04
damaged - 0.9%
2 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:07:04
damaged - 0.1%
Bristol F2B (F.III)
23:08:27
was damaged - 0.1%
4 X BULLET_ENG_7-7X56_APSMK
AI
Bristol turret
23:08:27
was damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
AI
Bristol turret
23:08:34
damaged - 0.1%
10 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:08:34
damaged - 0.1%
6 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:08:34
damaged - 0.4%
Bristol F2B (F.III)
23:08:34
damaged - 0.1%
Bristol F2B (F.III)
23:08:34
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:08:34
wounded - 47.9%
BULLET_ENG_7-7X56_APSMK
AI
Aircraft gunner
23:08:35
damaged - 0.2%
5 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:08:35
damaged - 47.7%
Bristol F2B (F.III)
23:08:56
damaged - 0.1%
3 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:08:56
damaged - 0.1%
BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:09:04
was damaged - 0.1%
8 X BULLET_ENG_7-7X56_APSMK
AI
Bristol turret
23:09:04
damaged - 2.4%
5 X BULLET_ENG_7-7X56_APSMK
Bristol F2B (F.III)
23:09:04
damaged - 2.5%
Bristol F2B (F.III)
23:09:04
damaged - 0.3%
Bristol F2B (F.III)
23:09:04
damaged - 0.1%
Bristol F2B (F.III)
23:09:06
damaged - 0.1%
Bristol F2B (F.III)
23:09:06
damaged - 27.2%
Bristol F2B (F.III)
23:09:06
SHOTDOWN
Bristol F2B (F.III)
23:09:06
wounded - 5.4%
AI
Aircraft gunner
23:09:06
wounded - 48.4%
Bristol F2B (F.III)
23:09:06
KILLED
Bristol F2B (F.III)
23:09:06
wounded - 46.7%
AI
Aircraft gunner
23:09:06
KILLED
AI
Aircraft gunner
23:09:16
end
* Ammo types are not attached to damage logs in the log files. "Ammo hit" logs are attached via processing to damage logs using an educated guess, so it may be incorrect.